I like the way Brendan sets up the background for the campaign. The pause he takes to drink from his cup is a nice touch because it adds a bit to the buildup. Table Titans is a pretty good D&D comic. It started off a bit meh, but I think it's finally finding its voice as the comic progresses.
It's a good question. I don't know much about the crawling of dungeons, tombs, or what have you, but unless they're crawled more than once, they would be left fallow, provided that everything has been killed in them. So, what happens to them after that? Seems like a waste of good space that could be repurposed for other uses. So with that thought in mind, what if the players were given the option of taking possession of the dungeon or whatever it is either for their own purposes or handing it over to the nearby settlement or authority for their use.
But what to use it for? Since dungeons and tombs are underground, they would be cool enough, temperature wise, to be usable for storing food, which would make it a profitable venture to rent it out to local farmers, vendors, and taverns. Cheap housing also comes to mind. It wouldn't be very desirable to live in a dungeon or a tomb, but it would sure beat not having anywhere to live. You could also sell it to any interested wizards.
I'd hate to be the guys hired to clean one of those places, though. Can you imagine having to haul out of the goblins, trolls, orcs, zombies, skeletons, etc. corpses. And the dusting. My god, the dusting.
Just like the first time I read, I enjoyed Pawn of Prophecy a lot. I know that The Belgariad (and most of David Eddings' body of work) aren't looked upon very well because I guess they're generic, but honestly? Don't care. Sometimes there's nothing wrong with generic fantasy.
While I did enjoy it, I felt that parts of the book dragged and Garion's putting up with Polgara's bullshit was just a little annoying. I would have told her off mid-point in the adventure and damn the consequences. :P The lack of action is what dragged the story, in my opinion. There's only two fight scenes in the book (three if you want to get really technical and count the scuffle with Brill. Four if you count the boar). Then again, the book was aimed at children and young adults, so of course none of them are going to be gory.
And fourteen books definitely constitutes a haul! I made the big score at a thrift store, but didn't realize the magnitude of my find at first. I saw one book, then another on the shelf and didn't really think much of it because you can usually find a couple of Eddings' books at almost any thrift store, yard sale, or elsewhere. Then I noticed another and another and another, sixteen in all and at fifty cents apiece, I could not not buy them. Except for two, The Rivan Codex and The Diamond Throne. I had the latter already and the former didn't interest me.
Book-wise, I have the entirety of The Belgariad, almost all of The Malloreon (I'm missing The Seeress of Kell), and all of The Tamuli series. I also have Belgarath the Sorcerer and Polgara the Sorceress. Not bad for seven dollars and some change!
I've read Pawn of Prophecy before and enjoyed quite a lot, so I've decided to reread it and yup, still enjoyable.
But good freaking god, I didn't expect it to be this cold. When I went to bed last night, it was 1 degree Fahrenheit. ONE DEGREE, PEOPLE. It's less than 10 degrees now and it's almost noon. Did I mention that I live in the Southern U.S.? Friiiiiiiiiiiiiiiiick!
Remember those Lisa Frank designed trapper keepers, folders, and notebooks that kids took to school back in the day? The ones with unicorns, tigers, and whatnot in every possible color known to mankind?
I'm not even going to pretend that most of you folks don't know about this already, but it's so freaking cool, isn't it? Just imagine playing an OSR game, Traveler, whatever, with one of these bad boys in your glass.
Like a classy gent. They're only $11.99 too, which is surprisingly cheap.
According to Kotaku, director Duncan Jones revealed at BlizzCon that the Warcraft movie won't be an adaption of World of Warcraft. Instead, the movie will be set during early wars between humans and Orcs, so closer to Warcraft and Warcraft II, I'm assuming. One big difference between the movie and the games is that the Horde will be led by Durotan, the father of Thrall. Durotan didn't take part in the two wars, as he and his clan were exiled shortly after arriving in Azeroth. It's a bit odd that they're not using Blackhand or Ogrimm Doomhammer, the warchiefs during the First and Second Wars, respectively..
Not a big deal, I'm just glad that they're starting from the beginning. I was worried that the Warcraft movie was going to be based on WoW. I'm actually intrigued by the idea that the movie will show both Durotan's and Anduin Lothar's (the leader of Azeroth's armies during the First War and leader of Alliance forces during the Second) point of view, so that the Horde isn't depicted as the stereotypical evil monsters. That fits with the franchise - in Warcraft 3, the Horde was revealed to have been tainted by demonic blood and had once been an honorable, shamanistic warrior society.
Speaking of games of my youth, Blizzard announced that they're going to release new versions of Warcraft, Warcraft II, and Warcraft II's expansion, Beyond the Dark Portal that will work on modern PCs. I'm assuming that they're talking about computers that run Windows 7 and 8, because Warcraft II runs on Vista pretty well. I'm hoping that this will maybe lead to Blizzard making another Warcraft RTS. One can dream.
First up, Boing Boing posted a video detailing how to rig a bicycle to recharge batteries. Becky Stern, the woman behind the video explains that in the black out caused by Hurricane Sandy, she was able to use this method to stay online thanks to her friend Hackett setting this rig up. Check it out below.
Interesting. I can see this being useful as part of a quest in a post-apocalyptic RPG like Mutant Future or Gamma World.
Maybe a party has to construct one or several to help out a settlement
They find a piece of pre-apocalypse technology, but need to charge up its battery in order to activate it.
If the party has a base, they have to build some of these to power objects.
In terms of fiction/world building, a bicycle-turned-generator could be a fairly common sight in post-apoc settlements since bikes would likely be in abundance.
Second, Web Urbanist has this interesting shelter that the IKEA Foundation and the United Nations High Commissioner for Refugees teamed up to create for use in refugee camps. The shelters normally employed in the camps are only meant for temporary habitation.
Like the bike generator, these have uses in both gaming and world building:
Possibly a common sight in settlements or at the players base.
A quest aimed at acquiring a load of these shelters to bring to an existing settlement or to help establish a new one.
The main character(s) come across a warehouse or derelict truck with some of these inside and decide to appropriate them for their own use.
Are you a DM running a post-apoc RPG or a writer of post-apoc fiction? Do these look like something you'd use?